The Reckless and the Courageous
I organized a BBQ last week-end.
It was for the People at Neo-Cell.
Most of them showed up.
Of course, it was raining. Since when can you organize an event with no rain showing up?
Nearly everyone was there. And to those who weren't 'cheers'. To Chae, Jason, JF, Dan, Thierry, ad Karl.
These are the folks I was telling you about.
The heroes at Neo-Cell who went all the way, against all odds until the game was made.
Yes, it does tightens the bonds, working as a family through joy and tears.
For the crew....I'll never forget you.
This is what it was like around the barbecue. (first Photo.)
From left to right...
Rock Ray, behind him, Marc G. blue cap, Lord 69, on the BBQ, Dararith (who handled it like a Chef), Black cap, Kouyah, and Serge, the boss.
A friend at my job found me the Silent Hill II sountrack.
I have been trying to find it phisically for so long.
It includes, some of the best video game musics of all time.
Also coming to my mind in the same category, Symphony of the night.
Are these soundtracks good or what?
Dark Cloud also had simpler, but good musics nonetheless.
Anyone here remembers Air Diver? A flight simulator on Genesis.
Damn, they had good musics for the time.
By the way? Have you guys seen the Spore trailer?
The long version explicitely says 'this game will give birth to a whole new genre'
Off we go, I tell you now, programmers are going to be in shortage for at least the next decade.
Imagine all companies wanting to use procedural animations.
10 artists, 4 designers, and a hundred programmers.
This game is openning a new area in video game history.
I don't exactly see anies stepping down on the concept.
Just think of what the future holds in that domain.
Do you see yourself playing a RPG on that scale?
With a character you have modeled yourself?
This is the next step to a sandbox of infinite proportions. Te ultimate freedom given to the player, in a boundless universe.