The Fun pt1
Cartoon strip by Rock Ray.
It gives you an idea of what the rest could be if he finished the whole thing.
The concept was also very nice. He spent time explaining it to me one day. Would be great to see the book published one day.
I promised I would talk about fun.
(Note that I haven't yet read the book ''A theory of Fun'')
I will soon hopefully.
In my opinion, fun is mainly knowledge. (Or if you will, experience)
One cannot have fun with no experience background.
(or rather, cannot yet in theory)
Well, fun is in part anticipation. Anticipation is not found where prior experience of the said enjoyable moment or thing doesn't exist.
One can find a thing fun the first time it is experienced, but then again, it is by comparing the thing with other similar experiences, and anticipating how it will be.
For instance, if you give a ball to a newborn dog for the first time, the dog will first sniff it, walk around and look at it. Later the dog will make the connection between the ball and fun, for having played with it.
Fun, everyone will agree, is enjoyable.
Thus, one will always seeks it. It is a fundamental law of nature. A need that comes right after the vital ones in priority.
That's why we, humans separate our lives into three parts essencially. The needs, the chores and the leisure.
Work, and then weekend or vacation.
Why isn't a chore fun?
Because it is not an activity humans recognize as pleasant, and because it is done against one's liking.
But why is it not pleasant?
Because the body might be hurt or might strain, because one loses his (or her) freedom temporarily while performing the activity.
Because the mind doesn't recognize that activity as one that provided pleasure in the past.
Anticipation. You anticipate going to work when the clock rings. Having to leave the comfort of the bed is a pain, and moving all the way to work one is as well.
The same way, you anticipate playing a game, because it was enjoyable last time and because you choose to do it.
The rarer the pleaasure, the more intense.
Because all that is rare, takes value.
I can't explain it, but it's the way. (it must be within our code as humans to give worth to the rare things)
But, how can fun be generated, or shut down?
We'll see that in Fun Part 2.
You have enough for now.